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Draw paths on energy landscape

A path on energy landscape is like: and this post is a guide to generate such animations. Step 1: Generate the Energy Landscape An energy landscape is essentially an energy function $U(\mathbf{x})$. This function can be created in various ways. For example, you might generate a series of Gaussian functions with random parameters $\mu_i$, $\sigma_i$, […]

Rendering molecules with Povray

Povray is a is a high-quality tool to create 3d graphics. Here is my notes on rendering molecules and coarse-grained models. Ray tracing: global_settings { radiosity { count 60 always_sample on recursion_limit 2 error_bound 0.8 } } Texture: texture { pigment { bozo color_map{[-2 rgbt ][1.0 particleColor]} scale 0.25 } normal { bumps 0.3 noise_generator […]